Nanami Chiaki (
press_start) wrote in
destinystrings2014-06-05 07:26 pm
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Entry tags:
Ally-hunting
Who: Nanami, Open Invitation
Where: Streets of Hinoto-Ri, 13th Hour
Summary: If wandering around until you found a party worked for MMORPGs, why shouldn't it work here?
Warnings: nil
The sky was red. Nanami Chiaki was, once again, ignoring common sense and wandering around.
Then again, many players did that, didn't they.
Battles were supposedly best done in pairs here- thanks to that, it was apparently a thing for some people to make appointments on the Network. Nanami had browsed the Network messages, gotten an idea of which locations would be rife with demonhunters tonight- and in retrospect she should've made a comment, maybe, but it felt...... ...... ..... it felt awkward to say anything when everyone seemed to know everyone else. Yeah. Nanami was not good with networking. (A pity this site was called the Network. Eyyerugh, her kyrptonite!! Haha.)
The plan was to one- find a fellow hunter to tag-team with, and two- a quest aptly described by miming a gun with your hands and going pew pew pew. Or even better, ratatatatatatata like a machine gun, and cue evil laughter. Her Evoker was in her hand and she absently experimented with flipping it about once in a while as she strolled. There were growls and indescribably grotesque animal noises- but there were also large buildings with their anti-demon barriers, that Nanami made it a point to landmark in her mind in case she ever encountered something she didn't feel like fighting.
In many cases it took less effort outsprinting your average Rattata-class mook than actually engaging them. Quest One had to be cleared before progress could be counted for the next.
Now, time to go player-hunting!
Where: Streets of Hinoto-Ri, 13th Hour
Summary: If wandering around until you found a party worked for MMORPGs, why shouldn't it work here?
Warnings: nil
The sky was red. Nanami Chiaki was, once again, ignoring common sense and wandering around.
Then again, many players did that, didn't they.
Battles were supposedly best done in pairs here- thanks to that, it was apparently a thing for some people to make appointments on the Network. Nanami had browsed the Network messages, gotten an idea of which locations would be rife with demonhunters tonight- and in retrospect she should've made a comment, maybe, but it felt...... ...... ..... it felt awkward to say anything when everyone seemed to know everyone else. Yeah. Nanami was not good with networking. (A pity this site was called the Network. Eyyerugh, her kyrptonite!! Haha.)
The plan was to one- find a fellow hunter to tag-team with, and two- a quest aptly described by miming a gun with your hands and going pew pew pew. Or even better, ratatatatatatata like a machine gun, and cue evil laughter. Her Evoker was in her hand and she absently experimented with flipping it about once in a while as she strolled. There were growls and indescribably grotesque animal noises- but there were also large buildings with their anti-demon barriers, that Nanami made it a point to landmark in her mind in case she ever encountered something she didn't feel like fighting.
In many cases it took less effort outsprinting your average Rattata-class mook than actually engaging them. Quest One had to be cleared before progress could be counted for the next.
Now, time to go player-hunting!
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Desco is entirely too fond of The Smooze's Pass Through spell, you see.
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Like this demon surfing on purple sludge.
..... ..... looked fun.
Nanami put her Evoker to her head, pulled the trigger, and was already clambering onto the metallic wings of the Galaga Ship as it materialized.
(Insert dramatic one-liner: "Driver, follow that
taximass of purple sludge!")Nanami didn't yet figure out the specifics of what was letting Desco demondodge so easily, but if she couldn't Pass Through them she could just run them down, couldn't she....?
Let's play Grand Theft Auto.
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"Hello, new subject! Queen Desco appreciates the old-school, retro charm of your Persona!"
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......
.....well. What n-
"Hello, new subject! Queen Desco appreciates the old-school, retro charm of your Persona!"
"Oh-" Nanami turned to look. "Ah, thank you. .... .... Queen Desco's Persona also has a very unique charm to it. Eyeballs and slime are very unusual for a choice of ride...! At least, where I come from."
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"Desco likes the aesthetic very much! That is why she took it from the Velvet Room."
Pause.
"She kept it because flying through walls is really cool."
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"Could I ask, how does it fly through walls? Is it a slime-with-eyes thing?"
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"Oh, people don't fly a lot where I come from.... so that's something interesting."
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"....that's true." Short laugh. Nanami was kind of running out of things to say, though, she wasn't the best conversation partner..... ..... pauses were not good things.... .... ...
".....say, ah, what brings Queen Desco out here tonight?"
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Pause.
"Now, new subject, you will be helping your Queen!"
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Nanami wasn't too sure about the 'new subject' thing, but she couldn't really think of anything particular to do about it, so....
"Help you beat up unlicensed demons? Mmm, I'd like to."
(Galaga beeped softly underneath her in what most likely would not be interpreted as enthusiasm. Too few people spoke the Early Arcade Game Robot dialect.)
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And off she goes to pick a fight with weird grey fairy things.
"Desco and Retro Girl will beat you all up!"
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Ah, right, this was real life. Dubiously realistic real life, as a big part of her life had turned out to be, but that was besides the point. "I assume we attack at will? Do you know if these things are weak to anything?"
It didn't matter too much if Desco didn't have an answer because Nanami wasn't planning to wait for one, anyway. If it was her turn she took it. Her spaceship beeped in a way that would never in a million years be interpreted as determination, and opened fire.
> Attack: Dream Needle
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As someone who's treating this a little like a Pokemon game it's a bit of a conundrum to figure out how a cross-genre hack-and-slasher might fit into this. The Galaga's got quite a few support moves that would work great in a group context, and learning to work in a group context is supposedly what Nanami's out to achieve.... but would Revolution really boost the effectiveness of a creepy combat umbrella?
Only one way to find out. Desco's not going to be the last ally that's swinging something around. "Some incoming on the left, can you take them?"
> Revolution
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"FINAL BOSS ARISES!"
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The swarm's more or less thinning out, probably. It doesn't seem to take much work finish them off, so Nanami doesn't see much use in wasting turncount on the many status moves she has. Oh well. Levelgrinding was just like that.
She directs the aim of her Galaga to whatever she can see on the right.
> Dream Needle
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"That was fun!"
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There's a moment of silence and Nanami gets the impression that she ought to fill it with something before it stretches into awkwardness.
"Where I come from we... most of us can't really fight, so I'm impressed that you can do all of that."
She also ought to sound more excited, probably. This socializing thing is hard.
"....!"
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"Hmhmhmhmm! More, more! Praise Desco more!"
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Um, okay.... the praise-seeking reminded Nanami of Saionji, almost; but Desco appeared to lack Saionji's sadistic streak. That was something to be appreciated.... ..... still. Dealing with this manner of excitability was not something Nanami was very good at.
"....I... liked that Final Boss move of yours?" Was that praise? That was a move with cool visual effect.
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"Hmhmhmhmm! Final Boss Arises is the first of Desco's three Killer Moves! They are proof of her status as the Legendary Final Boss, Queen of Evil Deeds, the Adorable Endbringer! Truly, you have good taste!"
Her tail, which has retracted down into a little stub, is a blur behind her as it wags furiously.
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At least the 'adorable' part of 'The Adorable Endbringer' made sense. This demonkid looked about four, and was wagging her tail like a dog.
"Thank you."
Well, videogames didn't have the best of logic. Real life didn't fare much better, contrary to general consensus. If Nanami once found herself with a talking bear for a principal, she had no problem just concluding that where-ever Desco was from simply had toddler demon bosses.
"You were a Legendary Final Boss? Oh, that must've been great!"
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By the time Desco finishes listing her achievements Nanami has scripted something to say. Phew. "And what a queen you must make. Hey, does Desco want to take a break? I'm not sure, are there any places still open for players after the 13th Hour-" 24-hour shops were a thing apparently, Nanami just wasn't sure if Hinoto-Ri had any of those. "-does Desco's... queenly stamina feel like a break? Or we can keep cruising...."
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"...you're kind of bad at talking, huh?"
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No, actually, Nanami isn't surprised.
"...you took a while to notice. Does that mean I got a bit better...?"
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Demon hunting... was rather tedious. Which is why she's waiting in a rather dark part of the town, waiting for the demons to come near her rather than her chasing them.
She may be open to conversation, maybe. But with the way she's leaning against the wall, you might as well expect a marker over her head.
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Let's go! Approach and press A when in talking distance. Let's also hope a verbal dressing-down isn't in the plotline.
"Ah, excuse me.....?"
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That doesn't mean she's going to be nice to them, it just means that she won't get out the whip to use on them on the first go.
"What is it? If you're here to demon hunt, then be on your way. I'm waiting here for them to pass by."
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The SHSL Gamer bobs her head politely. "I see. Um, I a bit new, so could I ask if there's any advantage of waiting over actively hunting?"
Nanami shifts herself closer to the wall into a less conspicuous position. She's assuming the shadowed ambush post is meant to hide the woman she's talking to, and she'd rather not ruin everything and get a earful for it. "....other than, well. Convenience?"
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She grips her whip a little tighter, gesturing to the figure of something large in the distance, that lurched away a few seconds later.
"I wish not to die in this forsaken place."
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Sadly, this lady did not look like she gamed a lot. But that was fine. She had a point.
"That is true.... .... though if you pick no fights, what's low-leveled will remain low-leveled for a long time.... I see where you're coming from, though."
Nanami leaned against the wall casually. "My Persona is nothing fantastic either. In this case... may I wait with you? Two low-leveled Personas stand a better chance than one, since you're talking in terms of survival."
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She just wondered whether there was any Character Quirks (TM) that she'd have to deal with.
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Ah, right. It wouldn't make sense to work with someone whose name you didn't even know yet. The night was relatively quiet for a 13th Hour and Nanami was a little lethargic, truth to be told- so details were missed out. Whoops. It was good that this wasn't a situation where you picked one multiple-choice option and got locked into a route, then. Chances to double back and redo were always nice.
"..... my name is Nanami Chiaki." Who you are- was a name enough? What parts of her identity did this woman need, age and birthdate? It didn't look like people here even knew what Hope's Peak was, let alone the titles they used.
To be honest, those multiple-choice selections they put in some in-game conversations were far from her favorite thing about games.
"Could I have your name too?"
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"My name is Franziska von Karma. Very well, do you have a weapon?"
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"A weapon?"
A weapon? Sigh. Nanami glances at the whip by Franziska's side- a big majority of the players here seemed to be apt at combat even without a Persona, hmm. It really makes one wonder if she should invest in a gun or a sword or something.
"No, unfortunately.... .... not one of my own, I fight with my Persona."