ding_bots_are_done (
ding_bots_are_done) wrote in
destinystrings2013-11-08 07:29 pm
The Fall of Passholdt [Closed]
Who: Sam Ertswhile
primordial , Sarah Snowdon
dontrunawayfromliving , M'gann M'orzz
hello_mgann , and Fumi Kanno
terminally_clever
What: The trapezohedron is acting up again, and four lucky winners get a free trip to see the final days of Passholdt. That is unless they do something about it.
Where: The town of Passholdt
Warnings: Monsters, mad science, possibly revenants. Also bracket spam because I'm lazy.
[Wherever you were, whatever you were doing, you felt a sudden and strange pull. The next thing you know, a flash of light washes across your vision. When it clears, you find yourself next to the gate of a large, walled town nestled in between several high mountains. Behind you is a canyon, with a single bridge reaching across and connecting the town to the road of the other side. Looking up, you can see a sign above the gate. Passholdt.
The town itself is bustling with activity, people buying, selling, working, cleaning.... All the things that make up a normal day. Careful observation will reveal that both the architecture and clothing are old fashioned. Anyone with enough familiarity with history might place them in the late nineteenth century.
What do you do?]
{{OOC: Basically just tag away. I'll be keeping tabs on it, and whenever you reach something that requires my input (Like talking to townsfolk, exploring various areas in detail, etc.) I'll chime in. For the purposes of general roleplaying, feel free to assume that the town has all of the things a normal European town from the 1890's would have. The local specialty is fried creme. If there's any questions, hit me up on plurk at
flutterpony. The plot here has several possible endings, depending on your choices. Enjoy~ }}
What: The trapezohedron is acting up again, and four lucky winners get a free trip to see the final days of Passholdt. That is unless they do something about it.
Where: The town of Passholdt
Warnings: Monsters, mad science, possibly revenants. Also bracket spam because I'm lazy.
[Wherever you were, whatever you were doing, you felt a sudden and strange pull. The next thing you know, a flash of light washes across your vision. When it clears, you find yourself next to the gate of a large, walled town nestled in between several high mountains. Behind you is a canyon, with a single bridge reaching across and connecting the town to the road of the other side. Looking up, you can see a sign above the gate. Passholdt.
The town itself is bustling with activity, people buying, selling, working, cleaning.... All the things that make up a normal day. Careful observation will reveal that both the architecture and clothing are old fashioned. Anyone with enough familiarity with history might place them in the late nineteenth century.
What do you do?]
{{OOC: Basically just tag away. I'll be keeping tabs on it, and whenever you reach something that requires my input (Like talking to townsfolk, exploring various areas in detail, etc.) I'll chime in. For the purposes of general roleplaying, feel free to assume that the town has all of the things a normal European town from the 1890's would have. The local specialty is fried creme. If there's any questions, hit me up on plurk at

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"Not again."
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Maybe it's a spark gone bad...?
[And he turns to Sarah.] What do you mean, "not again"?
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A slight pause.
"Short version: last time I dealt with a mad scientist, he was trying to end the world."
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That's rather shortsighted and counterproductive, unless the plan includes a way to replace the world with something else.
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"In the end it turned out to be an elaborate suicide plan, really."
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W-W-WHAT?! No! No, no, no, that's a horrible idea!! Are you mad?!?!
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"Human bait almost never works, though. And even if it did, we could only use Sam once before it became obvious he was a trap."
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"...I think I have an idea, actually. If whatever it is is nocturnal and nobody's seen it, it's probably picking off isolated targets...by this point, anyone that needs to be outside at night are probably traveling in groups."
A slight pause as she glances at Fumi and M'gann.
"We've got three attractive women here, and a guy that can pass for a reasonably cute girl. I'm pretty sure we could pull off disguising ourselves as a group of streetwalkers."
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The sudden intrusion into his personal space makes him back up slightly and whimper - get a good look at those dark blue eyes, ladies, they'll be disappearing under that mop of hair once Sarah puts her hand down.
"You...you've got to be kidding." He glances at the rest of the group, looking like he's on the verge of nervous laughter. "You're not seriously suggesting that I...I dress like a girl. Right?"
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I'm sure you'll make a very pretty girl ... or a very unconvincing girl, I'm sorry I don't know which one is preferable.
Anyway, I like the disguise idea and I have a little trick that could help.
[M'gann closes her eyes. The next time she speaks to the group she is using her powers to speak into their minds.]
We could communicate like this. It's basically a mental walkie-talkie. You guys can talk to me and each other without making a sound. Oh, and don't worry about your secrets, I'm not reading your mind when I do this.
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Is the ruse really necessary? It strikes me as nothing more than pointless pageantry.
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"If you're willing, then."
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[He cringes at the voice in his head, because WOW he hates that sort of thing. Like...someone is wriggling into his mind without permission. So he only gives a trembling nod, glad that at least he isn't going to be the bait as originally planned.]
What's the Plan B? Like...what if you get kidnapped or killed or something? What do we do then?
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[M'gann is trying to hide it but she is clearly nervous.]
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[M'gann takes a deep breath. She's as ready as she'll ever be.]
I'm going out now.
[OOC: I'm going to make a new thread for outside, just to keep things organized.]