ding_bots_are_done (
ding_bots_are_done) wrote in
destinystrings2013-11-08 07:29 pm
The Fall of Passholdt [Closed]
Who: Sam Ertswhile
primordial , Sarah Snowdon
dontrunawayfromliving , M'gann M'orzz
hello_mgann , and Fumi Kanno
terminally_clever
What: The trapezohedron is acting up again, and four lucky winners get a free trip to see the final days of Passholdt. That is unless they do something about it.
Where: The town of Passholdt
Warnings: Monsters, mad science, possibly revenants. Also bracket spam because I'm lazy.
[Wherever you were, whatever you were doing, you felt a sudden and strange pull. The next thing you know, a flash of light washes across your vision. When it clears, you find yourself next to the gate of a large, walled town nestled in between several high mountains. Behind you is a canyon, with a single bridge reaching across and connecting the town to the road of the other side. Looking up, you can see a sign above the gate. Passholdt.
The town itself is bustling with activity, people buying, selling, working, cleaning.... All the things that make up a normal day. Careful observation will reveal that both the architecture and clothing are old fashioned. Anyone with enough familiarity with history might place them in the late nineteenth century.
What do you do?]
{{OOC: Basically just tag away. I'll be keeping tabs on it, and whenever you reach something that requires my input (Like talking to townsfolk, exploring various areas in detail, etc.) I'll chime in. For the purposes of general roleplaying, feel free to assume that the town has all of the things a normal European town from the 1890's would have. The local specialty is fried creme. If there's any questions, hit me up on plurk at
flutterpony. The plot here has several possible endings, depending on your choices. Enjoy~ }}
What: The trapezohedron is acting up again, and four lucky winners get a free trip to see the final days of Passholdt. That is unless they do something about it.
Where: The town of Passholdt
Warnings: Monsters, mad science, possibly revenants. Also bracket spam because I'm lazy.
[Wherever you were, whatever you were doing, you felt a sudden and strange pull. The next thing you know, a flash of light washes across your vision. When it clears, you find yourself next to the gate of a large, walled town nestled in between several high mountains. Behind you is a canyon, with a single bridge reaching across and connecting the town to the road of the other side. Looking up, you can see a sign above the gate. Passholdt.
The town itself is bustling with activity, people buying, selling, working, cleaning.... All the things that make up a normal day. Careful observation will reveal that both the architecture and clothing are old fashioned. Anyone with enough familiarity with history might place them in the late nineteenth century.
What do you do?]
{{OOC: Basically just tag away. I'll be keeping tabs on it, and whenever you reach something that requires my input (Like talking to townsfolk, exploring various areas in detail, etc.) I'll chime in. For the purposes of general roleplaying, feel free to assume that the town has all of the things a normal European town from the 1890's would have. The local specialty is fried creme. If there's any questions, hit me up on plurk at

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Guys, this one's going towards the edge of town. Should I keep following him and try to find out where he's going or take him out?
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[It shouldn't take Fumi long to clean up over here before she's able to join the pursuit anyway.]
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[M'gann will stay back a ways to avoid being noticed and continue to fly after the creature.]
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When Sam turns the corner, he'll find the alley suspiciously empty. Closer inspection will reveal a grate that had been pulled up and a hole leading down into the sewer.
M'gann will see the one she's chasing run halfway across the bridge, then suddenly crawl over one of the sides and climb into the darkness under the bridge.]
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[Time to go catch up with M'gann.]
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[But since he's not...well, this is a piece of cake.]
[Don't mind if Sam slips down there in the sewer easily to see what he can find there. And like he's going to tell the others about this-he doesn't want a chance of them discovering what he really can do.]
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The sewers are dank, smelly, and unpleasant. But it does make it more difficult for the creature to escape. It's footsteps can be clearly heard squelching in the muck.]
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[Fumi's has been down for a while now, so she heads straight to the meeting point.]
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On my way.
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