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Beyond the Dome - [OPEN TO ALL]
Who: Open to All (As of June 16th)
Where: OUTSIDE the city.
When: From the 9th until the early morning of the 23rd.
Summary: New arrivals find themselves in areas unexplored as the others search for them
Warnings: Depends on the players!
Music: This one | Map: Here | Additional Info: First mod post here | Second most post forthcoming.
FOR NEW VISITORS
You remember the words of the strange, butterfly-masked man. You can here to protect a city, correct? And yet... you seem to be nowhere near one. Perhaps he meant that city in the far off horizon, barely seen against a reflecting shield of glass?
Either way, you don't feel safe around here. Maybe it's a hunch, but you need to move and get somewhere safe. Before whatever is lurking around notices you.
The problem is... where should you go?
FOR THE RESCUERSDOWN UNDER
The teleporter worked!
...Except you're not exactly sure where you landed. Thankfully, you have a map that will update as you go, courtesy of the MAGI. It does appears to be working, so now its a question of snooping around....wait what was that noise?
Make sure you've noticed where the teleporters are located. You wouldn't want to get stuck in this strange outside world...
[☿ Mercury Zone]
NEW VISITORS ONLY
You have a feeling that the city you need to protect is not the one in ruins around you. Otherwise, it's already destroyed.
EVERYONE
The stench of death is everywhere, from the cracked buildings to the water-logged homes missing their ceilings. Still, it's some form or protection against the elements, and there's sure to be canned food around here.
The cold, chilly air at night gets to your bones, but during the day, the hot weather makes you seek shade.
[♀ Venus Zone]
EVERYONE
There is forest all around you, the trees hiding most of the sun. What you an see, the crystal-like shell of the barrier (not that you know it's a barrier) to Hinoto-Ri spans high into the sky. There's nothing to restrict your view here, otherwise. The climate is surprisingly warm if humid.
Maybe you should try to get out, or build a shelter. Either way, best not to stay too long before something finds you...
[♂ Mars Zone]
EVERYONE
It's hot. Way too hot. You look around, with nothing but sand and dry bones scattered around you. not to far the sand dips inward, cracks of shining crystals that turn out to be salt hinting that this may have been a bit of salt water before everything evaporated.
Perhaps it would be best not to stay here for long. Nothing looks edible. There seems to be water on one side, and on the far horizon, you can spot a cavern.
Hopefully it's not caused by the heat. Let's start walking.
[♃ Jupiter Zone]
EVERYONE
Giant mountain full of jagged sharp rocks that reach high into the sky rise in front of you. When you turn, you notice a city, but a crystal-like substance stops you from being able to go inside, no matter how hard you try pressing on it.
There's only on area you can go through. The metal and stone bridge that goes right through the middle is interesting, though. It looks like the remains of a rail system. Just be careful where you step, as the way down does not look in any way safe. Those crevices could kill a person if you fell down...
[♄ Saturn Zone]
EVERYONE
Snow. There's so much snow. The temperature is cold, maybe in the middle of winter, but it's the winds that snap at your skin, making you shiver. You need better covering. Yet despite the weather conditions, you spot a city in the far off horizon. Maybe you could make it in a few hours. It's better than just standing here, right?
[♅ Uranus Zone]
EVERYONE
You're surrounded by pieces of desolate abandoned city, the buildings crumbling but still standing. Skyscrapers, upturned cars, fallen road signs hint that this was once a bustling city but whatever happened to it must have hit hard...
Plants grow around each abandoned area, appearing to have become giants for several decades already... yet despite your worst fears, not a single remain of dead human skeletons can be found.
But something is off. Why is the plant floating in the air? There's a car flickering as if it's glitching. Things begin to whisper in your ear, laughing and giggling. Sometimes you swear you heard something move...
[♆ Neptune Zone]
EVERYONE
It's humid, but not unpleasant. A giant body of water as far as the eye can see gently rocks its waves upon the sandy beach. Plants are growing around you, and you can easily spot fruits that are edible such as apples and avocado.
Yet there's an odd urge to explore the water. Maybe you could go take a dip...
[♇ Pluto Zone]
EVERYONE
Rocky mountains greet you at your arrival The giant mountain range reaches into the sky, as high as the crystal-like barrier protecting the city, blocking you from being able to go inside.
You spot caverns farther down ahead, but it might take you a few hours to get there. Best be on alert...
[OOC: Hello new and returning characters alike! While characters will not know the zone names, we've provided you with a map to aid you moving around.
Keep in mind a few things:
▶ Pick the zone you want to appear in! It's entirely up to you.
▶ For newcomers coming into via this plot, each zone has a giant red X. This is where your character will appear in that zone. After that, they'll need to walk/fly/swim around. Maybe they'll get lucky and find tools to help them.
▶ For those using the teleporter, the blue summoning circles are where your charatcer appears. These lead back to the central MAGI building located under town hall.
▶ Monsters can show up during your posts from time to time
▶ The zones colors indicate how dangers the areas are. Also keep in mind that once your character hits an orange and red zone, persona and canon powers steadily begin to decline each hour. After a day, they are unable to use their powers until they return to the yellow and green zones, whereupon it will take an hour for all their powers to come back in full.
▶ Characters will be stuck here until at least the 15th, minimum, so feel free to have them move around! It takes about 5 to 12 hours to move from one zone to another in full, depending on the temperature and terrain.
▶ Your character may end up finding items and possessions from their world. Mods will be watching the threads and adding descriptions and items as we go along.
▶ Characters do NOT have their COMP system upon arrival, even if they were here before; everything is stuck inside the city right now! So you do not have a means of communication if you don't speak the same language for now, time to use those pantomiming skills you've been working on (probably).
▶ If a new character crosses someone who's already lived in the city, they will be able to share their watch with them for translation purposes until they return to the city.
▶ We suggest showing up in the same area as someone else to have a better chance of survival. Not that characters will die (as it is permadeath in this game) but the state of the characters until next week when rescue begins may be less... healthy than others if you throw caution in the wind.
▶ This being said, we won't make life too hard for you. If we see your character struggling, we'll provide them with something so they don't die two days into exploring either.
▶ There are surprises and clues waiting in certain areas.
▶ Please have fun, and enjoy the game!]
Where: OUTSIDE the city.
When: From the 9th until the early morning of the 23rd.
Summary: New arrivals find themselves in areas unexplored as the others search for them
Warnings: Depends on the players!
Music: This one | Map: Here | Additional Info: First mod post here | Second most post forthcoming.
FOR NEW VISITORS
You remember the words of the strange, butterfly-masked man. You can here to protect a city, correct? And yet... you seem to be nowhere near one. Perhaps he meant that city in the far off horizon, barely seen against a reflecting shield of glass?
Either way, you don't feel safe around here. Maybe it's a hunch, but you need to move and get somewhere safe. Before whatever is lurking around notices you.
The problem is... where should you go?
FOR THE RESCUERS
The teleporter worked!
...Except you're not exactly sure where you landed. Thankfully, you have a map that will update as you go, courtesy of the MAGI. It does appears to be working, so now its a question of snooping around....wait what was that noise?
Make sure you've noticed where the teleporters are located. You wouldn't want to get stuck in this strange outside world...
[☿ Mercury Zone]
NEW VISITORS ONLY
You have a feeling that the city you need to protect is not the one in ruins around you. Otherwise, it's already destroyed.
EVERYONE
The stench of death is everywhere, from the cracked buildings to the water-logged homes missing their ceilings. Still, it's some form or protection against the elements, and there's sure to be canned food around here.
The cold, chilly air at night gets to your bones, but during the day, the hot weather makes you seek shade.
[♀ Venus Zone]
EVERYONE
There is forest all around you, the trees hiding most of the sun. What you an see, the crystal-like shell of the barrier (not that you know it's a barrier) to Hinoto-Ri spans high into the sky. There's nothing to restrict your view here, otherwise. The climate is surprisingly warm if humid.
Maybe you should try to get out, or build a shelter. Either way, best not to stay too long before something finds you...
[♂ Mars Zone]
EVERYONE
It's hot. Way too hot. You look around, with nothing but sand and dry bones scattered around you. not to far the sand dips inward, cracks of shining crystals that turn out to be salt hinting that this may have been a bit of salt water before everything evaporated.
Perhaps it would be best not to stay here for long. Nothing looks edible. There seems to be water on one side, and on the far horizon, you can spot a cavern.
Hopefully it's not caused by the heat. Let's start walking.
[♃ Jupiter Zone]
EVERYONE
Giant mountain full of jagged sharp rocks that reach high into the sky rise in front of you. When you turn, you notice a city, but a crystal-like substance stops you from being able to go inside, no matter how hard you try pressing on it.
There's only on area you can go through. The metal and stone bridge that goes right through the middle is interesting, though. It looks like the remains of a rail system. Just be careful where you step, as the way down does not look in any way safe. Those crevices could kill a person if you fell down...
[♄ Saturn Zone]
EVERYONE
Snow. There's so much snow. The temperature is cold, maybe in the middle of winter, but it's the winds that snap at your skin, making you shiver. You need better covering. Yet despite the weather conditions, you spot a city in the far off horizon. Maybe you could make it in a few hours. It's better than just standing here, right?
[♅ Uranus Zone]
EVERYONE
You're surrounded by pieces of desolate abandoned city, the buildings crumbling but still standing. Skyscrapers, upturned cars, fallen road signs hint that this was once a bustling city but whatever happened to it must have hit hard...
Plants grow around each abandoned area, appearing to have become giants for several decades already... yet despite your worst fears, not a single remain of dead human skeletons can be found.
But something is off. Why is the plant floating in the air? There's a car flickering as if it's glitching. Things begin to whisper in your ear, laughing and giggling. Sometimes you swear you heard something move...
[♆ Neptune Zone]
EVERYONE
It's humid, but not unpleasant. A giant body of water as far as the eye can see gently rocks its waves upon the sandy beach. Plants are growing around you, and you can easily spot fruits that are edible such as apples and avocado.
Yet there's an odd urge to explore the water. Maybe you could go take a dip...
[♇ Pluto Zone]
EVERYONE
Rocky mountains greet you at your arrival The giant mountain range reaches into the sky, as high as the crystal-like barrier protecting the city, blocking you from being able to go inside.
You spot caverns farther down ahead, but it might take you a few hours to get there. Best be on alert...
[OOC: Hello new and returning characters alike! While characters will not know the zone names, we've provided you with a map to aid you moving around.
Keep in mind a few things:
▶ Pick the zone you want to appear in! It's entirely up to you.
▶ For newcomers coming into via this plot, each zone has a giant red X. This is where your character will appear in that zone. After that, they'll need to walk/fly/swim around. Maybe they'll get lucky and find tools to help them.
▶ For those using the teleporter, the blue summoning circles are where your charatcer appears. These lead back to the central MAGI building located under town hall.
▶ Monsters can show up during your posts from time to time
▶ The zones colors indicate how dangers the areas are. Also keep in mind that once your character hits an orange and red zone, persona and canon powers steadily begin to decline each hour. After a day, they are unable to use their powers until they return to the yellow and green zones, whereupon it will take an hour for all their powers to come back in full.
▶ Characters will be stuck here until at least the 15th, minimum, so feel free to have them move around! It takes about 5 to 12 hours to move from one zone to another in full, depending on the temperature and terrain.
▶ Your character may end up finding items and possessions from their world. Mods will be watching the threads and adding descriptions and items as we go along.
▶ Characters do NOT have their COMP system upon arrival, even if they were here before; everything is stuck inside the city right now! So you do not have a means of communication if you don't speak the same language for now, time to use those pantomiming skills you've been working on (probably).
▶ If a new character crosses someone who's already lived in the city, they will be able to share their watch with them for translation purposes until they return to the city.
▶ We suggest showing up in the same area as someone else to have a better chance of survival. Not that characters will die (as it is permadeath in this game) but the state of the characters until next week when rescue begins may be less... healthy than others if you throw caution in the wind.
▶ This being said, we won't make life too hard for you. If we see your character struggling, we'll provide them with something so they don't die two days into exploring either.
▶ There are surprises and clues waiting in certain areas.
▶ Please have fun, and enjoy the game!]
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If I'm correct--
[ And he'll look at Avitus quickly, here. ]
--I believe it's "he", not "it". And he is not a demon. Furthermore, even if he were, he has no ill intent. He just wants to go back to the city in this world... Hinoto-Ri, is it? I wouldn't be so quick to judge, at any rate. No two people are the same, and this can be said for demons as well. And, anyway, you're virtually alone in this place, it's filled with things that are rather powerful, if what I'm sensing is true, and two people are offering to help you find someplace safer.
There is safety in numbers. If you're really concerned, however, you can part from us once we're safe.
... That out of the way, I apologize for the sudden intrusion to both of you. My name is Michael. I am an attendant of the Velvet Room. And I would like to assist you both in getting somewhere safely, if possible. ... Myself as well, if I'm honest.
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[But she won't say much else besides shrugging her shoulders. She'l turn away slightly, but it's more surveying the area. He's right--safety in numbers, in this case. This isn't some stealthy case she needs to solve, this is a survival situation.]
Very well. We'll part ways when we're to safety. I'm Kachess Marlon, King of Marlon. Though I suppose that matters little here.
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...And looked back up at the introductions. Those, he could do. ]
Avitus. I'm... well, I'm an architect for the city, here. [ No need to bring up his station back in Nosgoth; it was one of the things he liked about this place. The lack of a pedestal. He never did feel comfortable on one, even if the height was metaphorical. ]
And agreed. I don't know if the lake connects to a river, but I know that the city is divided by one. If we can find the wall surrounding it, and follow it to where that river's entrance or egress, or... find the river and follow it to the city, either way... then perhaps we can get back in.
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This is Kachess Marlon. He's a king. Sir Kachess, this is Avitus. He's an architect. He's suggesting we follow the river to see if it'll lead us back to the city.
[ He will pause for a moment, but then sigh. This isn't working... a better solution... hm... ]
I'm terribly sorry, but would the two of you mind taking my hands for a bit? Running translations for both of you is a bit long-winded. I don't see the need to, when I can just make you understand one another a bit... easier. I won't be able to do it for too long, but it should help us reach a compromise...
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[She'll extend her hand. If she can speak freely, that'll be fine. Even if it's a short while.]
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... I'm a bit weakened right now, but this should last us a few hours, at least. Hopefully you two can settle your differences now...?
[ Big smile, here. He is hopeful! Peaceful resolutions!! ]
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[She's not even going to try. She's decided to work with them for now. But then, she's leaving behind the creature when they reach safety.]
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[ Oh....
His wings sink down behind him slowly, even as he tries to keep some bit of his faint smile, and he gives another little bob of a nod to Michael in thanks. Apparently settling things wasn't what Kachess wanted; he looked back to him to repeat the gesture. ]
If you think it best, I suppose.
[ He was quieter, voice a bit above a whisper. He wouldn't argue, if that's the way it was going to be. He'd tried with one of the other residents, for a year, and it was a little tiring, emotionally.
A hint louder again, what seemed to be his normal speaking tone, soft as it was-- ] So we should try following the lake's edge first, you think?
ENEMY ENCOUNTER
[The voice that calls out is musical, whispered next to them. Seemingly appearing out of of thin air, the creature opens its mouth to display a row of fangs.]
I haven't had creatures like you to eat for a long time! Oh my stomach is nearly vibrating in anticipation...
OH BOY
... Get behind me, both of you.
[ ... Crap. He's going to keep his cool and slowly bring his Compendium to his hand, whipping it open. No Personas... he's locked out... this is bad. Very bad. But he can still summon Tarot cards to attack with, at least. But he won't yet, simply holding one in his other hand, now. He's defensive. Ready to move at a moment's notice... ]
... I would really prefer we rather not have to harm you. Aren't there other things you could be eating?
OH NOES
Sorry guys, he's a wuss. ]
no subject
Water Wheel (Water) Circles a group of enemies with a Water wall. (2 turns.)
[She seems about as convinced as the long tongue that's coming out of her mouth to lick her lips.]
...But nothing quite as delicious! Oh I can smell the fear on that blue one...I'll be feed for a few weeks with all three of you!
[She opens her hands, hissing, and water rises in a circle around all of them in a circle trapping them in.]
Attempt to launch a Seal Bomb is a-go then!
[ ... This is bad. Really bad. While he can sense potential in the one, the other's Persona gives off a vibe of not being very suited to attack and he's not sure tarot cards alone will be enough.
But he's not going to let anyone else die on his watch. Not again. He promised he'd make sure not to make that mistake. He'd keep that pledge--the oath he'd made, to help the world...
It isn't long before the card in his hand begins emitting an incredibly bright light, settling on an Arcana... The World. Like he'd done with his training so very many times before to call forth Persona after Persona, the action of crushing said card is second-nature. ]
Come forth.
[ His voice is steady, quiet. Not a shout, but loud enough, and a Persona will materialize above him. It resembles a large winged man with a metal body and wings, cloaked in blues, a clock in his chest, a broken shackle on his right leg. One gloved hand holds a scroll. ]
Thou Art I, and I am thou. From the sea of thy soul I come... I am Sancus, guardian of promise and honesty... trust yourself to me, so that your promises are always true.
[ It's not Orpheus. Not quite. Indeed, he is someone else now, and so it reflects as much. But now is the time for action, and so he will direct Sancus to fire a Seal Bomb at their attacker, hoping to slow her down. He can only hope it'll have some sort of effect. This Persona is foreign to him, new, but it is also as intuitive as Orpheus was, almost. It isn't as focused on offensive power, like many Personas he'd had in the past. No, it's about protection--supporting his desire to aid others. ]
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He wasn't even considering that he could just jump up out of the water wall, fly over it... no, that would've been sensible. And would require an instinct that involved getting airborn in the first place.
He tried to calm down, even though his wings' feathers were advertising his fear by floofing right up without his permission. What would any of his brothers do in this situation?
Right, they'd fight. And he wasn't his brothers. Sure, he could try to send a blast of telekinetic force at the demon threatening them... but what if it hit the wall of water and splashed him, or made it all come down on them?
He glanced up at Sancus... and honestly, it was a relief to see a winged, angelic figure appearing to try defending them. Just like at home, almost....
But did he dare try to do anything to it, or didn't he, just yet? Augh, what to do?
Someone really needed to boss him around now and then.]Cascade (Mind) Doubles one target's agility. (2 turns.)
[The spell hits the demon, sending it spinning back into the sand. It shook its head, slithering back up, removing the blood that had formed next to her mouth.]
Ssoooo! You may have claws after all. Nothing like having to fight for your lunch!
[The demon appears to be even more excited by this prospect. A spell envelopes her, and suddenly her movements seem a lot more fluid than before. The watery circle continues to turn around them.]
no subject
Quick, get out of here. Take Kachess with you!
[ And after that, he's going to launch some summoned tarot cards in the demon's direction. ]
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...She hates feeling helpless.]
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Get out of here, Michael had said? But--
He peeked around. There wasn't any way out! It was all around them! It-- ]
....
[ It was all around them.
He glanced up, and his wings dropped from around him a bit. Right... right, he could try going up. And if he couldn't make it over the wall of water... well, it would be painful, but he'd heal. As for the humans....
He wrapped his arm around Kachess, holding the human against him, his wings pulling back behind him, tucking them tightly against his spine. If Michael would let him, he'd grab him as well as he crouched... and then jumped.
He wasn't used to jumping, especially not so high. He wasn't used to jumping with extra weight, either. So to do both at once, he couldn't get all that high... but just high enough.
He tried heading away from the demon, spreading his wings at the top of his jump with a flap... and whatever it was that Michael had done to keep him from splashing right onto the top of the wall, it had been a good call; he slid over it with an alarmed squeak that sounded more like a bird chirp than any sound a human might be able to make. But he made it over, and with his wings out, the fall back to the ground was mercifully gentle. He set down again, shaken by nearly having dropped into the water like that, not folding his wings in yet.
What in the world had just happened? No, no, wrong question... Was that thing following them?
He turned to see, eyes wide, ready to dash away now that the idea of getting the heck out of there had been given to him. ]
ESCAPE
No!
[From behind, the demon is hit from the cards, distracting it enough as her food supply escapes, trying to absorb the water fast enough from the barrier, but it was too late. In her form she couldn't following them easily, so she let out a loud screech of frustration, tearing out its hair before retreating slowly back into the waters.]
no subject
[ His intent was to stay and fight, so you can imagine his surprise when he's picked up too--but he's lighter than he'd seem, so it ends up working out in the end. He won't even give them time to pause, just motion once he's sure Avitus is okay--and since he has a Persona now, fire off a Diarama, just in case, and suggest one thing: ]
... We need to keep moving. No stopping. Let's just go.
[ WHY are his powers so... blocked? Is this part of Philemon's (and perhaps Igor's, by extension) test for him to learn how to be a better attendant? It's like having Orpheus for the first time all over again, which feels like eons ago, now. Only this Persona is entirely new to him, and obviously isn't meant for attacking, like Orpheus had been. ... He must admit, as much as he can think on it while moving, it does suit his new role a lot better. ]
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[...She's calm now. Now that she's on the ground, now that Avitus isn't touching her, now that they're fine. Just keep moving, and stay as far from the water without losing sight of it as possible. That's a plan. But first, they need to get their bearings.]
...First we need to decide on a direction.
no subject
What about... ah... that way? Since... it looks as though we're... already somewhat headed that direction?
[ He took a hand off his wings, to point over his shoulder in the direction he meant: to keep the lake on their left. ]
Would that... be all right, perhaps?
[ If nothing else, it left the demon they'd just encountered further behind them. ]
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